Asi world-hopping
Badiou-inspired possible world navigation using triangle inequality constraints, event ontology, and truth procedures for traversing mathematical possibility space.
git clone https://github.com/plurigrid/asi
T=$(mktemp -d) && git clone --depth=1 https://github.com/plurigrid/asi "$T" && mkdir -p ~/.claude/skills && cp -r "$T/ies/music-topos/.opencode/skill/world-hopping" ~/.claude/skills/plurigrid-asi-world-hopping-b89aaf && rm -rf "$T"
ies/music-topos/.opencode/skill/world-hopping/SKILL.mdWorld Hopping: Possible World Navigation
World hopping is the art of navigating between possible worlds in mathematical/musical/philosophical space. Based on Badiou's ontology and Kripke semantics, with triangle inequality as the fundamental constraint.
Possible Worlds
A possible world W is a configuration of:
class PossibleWorld attr_reader :seed, :epoch, :state, :invariants, :accessibility def initialize(seed:, epoch: 0) @seed = seed # Ontological identity @epoch = epoch # Temporal position @state = compute_state # Current configuration @invariants = [] # What persists across transitions @accessibility = {} # Which worlds are reachable end def compute_state rng = SplitMixTernary.new(@seed + @epoch) { color: SeedMiner.color_at(@seed, @epoch), mathematician: select_mathematician(rng), operation: select_operation(rng), polarity: [:positive, :negative, :neutral][rng.next_ternary + 1] } end end
Accessibility Relations
Modal Logic Foundation
- Reflexive: Every world can reach itself (∀W: W → W)
- Symmetric: If W₁ → W₂ then W₂ → W₁ (reversible hops)
- Transitive: If W₁ → W₂ → W₃ then W₁ → W₃ (composable paths)
Accessibility Matrix
class AccessibilityRelation def initialize(worlds) @matrix = {} worlds.each do |w1| @matrix[w1.seed] = {} worlds.each do |w2| @matrix[w1.seed][w2.seed] = accessible?(w1, w2) end end end def accessible?(w1, w2) distance = world_distance(w1, w2) max_hop = w1.state[:polarity] == :positive ? 3.0 : 2.0 distance <= max_hop end end
Badiou's Event Ontology
Being (L'être)
The void (∅) underlies all structure. Each world has a void-trace:
def void_trace(world) # The minimal element that anchors the world world.invariants.min_by(&:complexity) || Void.new end
Event (L'événement)
An event is a rupture that creates new possibilities:
class Event attr_reader :site, :name, :consequences def initialize(site:, name:) @site = site # Where the event occurs @name = name # Self-referential naming @consequences = [] # What follows from the event end def occurs?(world) # Event occurs if site is "on the edge of void" site_elements = world.state.values_at(*@site) site_elements.any? { |e| e.near_void? } end def execute!(world) return unless occurs?(world) # Create new world post-event new_seed = world.seed ^ @name.hash new_world = PossibleWorld.new(seed: new_seed, epoch: world.epoch + 1) # Transfer invariants new_world.invariants = world.invariants.select { |inv| inv.survives?(@name) } new_world end end
Truth (La vérité)
A truth is a generic subset that extends from the event:
class TruthProcedure def initialize(event, world) @event = event @world = world @generic_subset = [] end def extend!(element) # Add element if it's forced by the event if forced?(element) @generic_subset << element propagate_consequences!(element) end end def forced?(element) # Element is forced if it's in every possible extension @world.accessibility.values.all? do |reachable| reachable.state.values.include?(element) || @generic_subset.any? { |g| g.implies?(element) } end end end
Triangle Inequality Hopping
Distance Metric
def world_distance(w1, w2) # Being component: Hamming distance of seeds being = hamming_distance(w1.seed, w2.seed) # Event component: temporal separation event = (w1.epoch - w2.epoch).abs # Truth component: invariant divergence shared = (w1.invariants & w2.invariants).size total = (w1.invariants | w2.invariants).size truth = total > 0 ? 1.0 - (shared.to_f / total) : 0.0 # Weighted Euclidean Math.sqrt(being**2 + event**2 + (truth * 10)**2) end def hamming_distance(a, b) (a ^ b).to_s(2).count('1') end
Triangle Inequality Constraint
def valid_hop?(w1, w2, w3) d12 = world_distance(w1, w2) d23 = world_distance(w2, w3) d13 = world_distance(w1, w3) d13 <= d12 + d23 # Triangle inequality end def find_shortest_path(start, target, worlds) # Dijkstra with triangle inequality pruning distances = { start.seed => 0 } previous = {} queue = [start] while queue.any? current = queue.min_by { |w| distances[w.seed] } queue.delete(current) break if current.seed == target.seed worlds.each do |neighbor| next unless accessible?(current, neighbor) d = distances[current.seed] + world_distance(current, neighbor) # Prune if triangle inequality would be violated if distances[neighbor.seed].nil? || d < distances[neighbor.seed] if valid_hop?(start, current, neighbor) distances[neighbor.seed] = d previous[neighbor.seed] = current queue << neighbor end end end end # Reconstruct path path = [] current = target while previous[current.seed] path.unshift(current) current = previous[current.seed] end path.unshift(start) path end
World Hopping Moves
1. SLIDE: Adjacent World
Move to a world that differs in one dimension:
move = WorldHop::Slide.new( from: current_world, dimension: :epoch, direction: :forward ) # Result: epoch += 1, all else preserved
2. LEAP: Distant World
Jump to a non-adjacent world via event:
move = WorldHop::Leap.new( from: current_world, event: Event.new(site: [:color], name: "Modulation"), to: target_world ) # Requires: event.occurs?(current_world)
3. REFLECT: Dual World
Access the contravariant dual:
move = WorldHop::Reflect.new( from: current_world, duality: :polarity_inversion ) # Result: positive ↔ negative, structure preserved
4. COMPOSE: Path Through Intermediate
Use triangle inequality for indirect access:
move = WorldHop::Compose.new( from: w1, via: [w2, w3], # Intermediate worlds to: w4 ) # Requires: d(w1,w4) ≤ d(w1,w2) + d(w2,w3) + d(w3,w4)
Integration with Music Topos
Musical World Hopping
# Worlds are keys/modes c_major = PossibleWorld.new(seed: 0x43, metadata: { key: :C, mode: :major }) a_minor = PossibleWorld.new(seed: 0x41, metadata: { key: :A, mode: :minor }) f_lydian = PossibleWorld.new(seed: 0x46, metadata: { key: :F, mode: :lydian }) # Modulation as event modulation = Event.new( site: [:key, :mode], name: "Pivot chord modulation" ) # Execute hop new_world = modulation.execute!(c_major)
Mathematician World Hopping
# Each mathematician inhabits a world ramanujan_world = PossibleWorld.new( seed: 0x1729, metadata: { mathematician: :ramanujan, domain: :number_theory } ) grothendieck_world = PossibleWorld.new( seed: 0x42D, metadata: { mathematician: :grothendieck, domain: :algebraic_geometry } ) # Find path between mathematical worlds path = find_shortest_path(ramanujan_world, grothendieck_world, all_worlds)
Synadia-Distributed Hopping
# Publish hop intentions SynadiaBroadcast.publish("world.hop.propose", { from: current_world.seed, to: target_world.seed, event: event.name }) # Consensus on valid hops SynadiaBroadcast.subscribe("world.hop.validate") do |msg| if valid_hop?(current, intermediate, msg.data[:target]) SynadiaBroadcast.publish("world.hop.accept", msg.data) end end
Philosophical Notes
Kripke vs Badiou
- Kripke: Possible worlds are fixed; accessibility is structural
- Badiou: Events create new possibilities; truth is procedural
Our system synthesizes both:
- Accessibility matrix (Kripke) provides the topology
- Events (Badiou) create new worlds within that topology
- Triangle inequality constrains what's reachable
Connection to Music
Musical modulation IS world hopping:
- Key change: New tonal world with different accessible chords
- Mode change: Same tonic, different intervallic structure
- Enharmonic reinterpretation: Same sound, different world
Commands
just world-hop from to # Hop between worlds just world-graph # Visualize accessibility graph just world-distance w1 w2 # Calculate world distance just shortest-path w1 w2 # Find optimal hop sequence just event-trigger site name # Create and trigger event