Rei-skills unity-ecs-patterns

Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large ent...

install
source · Clone the upstream repo
git clone https://github.com/rootcastleco/rei-skills
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/rootcastleco/rei-skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/unity-ecs-patterns" ~/.claude/skills/rootcastleco-rei-skills-unity-ecs-patterns && rm -rf "$T"
manifest: skills/unity-ecs-patterns/SKILL.md
source content

Unity ECS Patterns

Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.

Use this skill when

  • Building high-performance Unity games
  • Managing thousands of entities efficiently
  • Implementing data-oriented game systems
  • Optimizing CPU-bound game logic
  • Converting OOP game code to ECS
  • Using Jobs and Burst for parallelization

Do not use this skill when

  • The task is unrelated to unity ecs patterns
  • You need a different domain or tool outside this scope

Instructions

  • Clarify goals, constraints, and required inputs.
  • Apply relevant best practices and validate outcomes.
  • Provide actionable steps and verification.
  • If detailed examples are required, open
    resources/implementation-playbook.md
    .

Resources

  • resources/implementation-playbook.md
    for detailed patterns and examples.

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