Cc-skills-golang golang-code-style

Golang code style, formatting and conventions. Use when writing code, reviewing style, configuring linters, writing comments, or establishing project standards.

install
source · Clone the upstream repo
git clone https://github.com/samber/cc-skills-golang
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/samber/cc-skills-golang "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/golang-code-style" ~/.claude/skills/samber-cc-skills-golang-golang-code-style && rm -rf "$T"
manifest: skills/golang-code-style/SKILL.md
source content

Community default. A company skill that explicitly supersedes

samber/cc-skills-golang@golang-code-style
skill takes precedence.

Go Code Style

Style rules that require human judgment — linters handle formatting, this skill handles clarity. For naming see

samber/cc-skills-golang@golang-naming
skill; for design patterns see
samber/cc-skills-golang@golang-design-patterns
skill; for struct/interface design see
samber/cc-skills-golang@golang-structs-interfaces
skill.

"Clear is better than clever." — Go Proverbs

When ignoring a rule, add a comment to the code.

Line Length & Breaking

No rigid line limit, but lines beyond ~120 characters MUST be broken. Break at semantic boundaries, not arbitrary column counts. Function calls with 4+ arguments MUST use one argument per line — even when the prompt asks for single-line code:

// Good — each argument on its own line, closing paren separate
mux.HandleFunc("/api/users", func(w http.ResponseWriter, r *http.Request) {
    handleUsers(
        w,
        r,
        serviceName,
        cfg,
        logger,
        authMiddleware,
    )
})

When a function signature is too long, the real fix is often fewer parameters (use an options struct) rather than better line wrapping. For multi-line signatures, put each parameter on its own line.

Variable Declarations

SHOULD use

:=
for non-zero values,
var
for zero-value initialization. The form signals intent:
var
means "this starts at zero."

var count int              // zero value, set later
name := "default"          // non-zero, := is appropriate
var buf bytes.Buffer       // zero value is ready to use

Slice & Map Initialization

Slices and maps MUST be initialized explicitly, never nil. Nil maps panic on write; nil slices serialize to

null
in JSON (vs
[]
for empty slices), surprising API consumers.

users := []User{}                       // always initialized
m := map[string]int{}                   // always initialized
users := make([]User, 0, len(ids))      // preallocate when capacity is known
m := make(map[string]int, len(items))   // preallocate when size is known

Do not preallocate speculatively —

make([]T, 0, 1000)
wastes memory when the common case is 10 items.

Composite Literals

Composite literals MUST use field names — positional fields break when the type adds or reorders fields:

srv := &http.Server{
    Addr:         ":8080",
    ReadTimeout:  5 * time.Second,
    WriteTimeout: 10 * time.Second,
}

Control Flow

Reduce Nesting

Errors and edge cases MUST be handled first (early return). Keep the happy path at minimal indentation:

func process(data []byte) (*Result, error) {
    if len(data) == 0 {
        return nil, errors.New("empty data")
    }

    parsed, err := parse(data)
    if err != nil {
        return nil, fmt.Errorf("parsing: %w", err)
    }

    return transform(parsed), nil
}

Eliminate Unnecessary
else

When the

if
body ends with
return
/
break
/
continue
, the
else
MUST be dropped. Use default-then-override for simple assignments — assign a default, then override with independent conditions or a
switch
:

// Good — default-then-override with switch (cleanest for mutually exclusive overrides)
level := slog.LevelInfo
switch {
case debug:
    level = slog.LevelDebug
case verbose:
    level = slog.LevelWarn
}

// Bad — else-if chain hides that there's a default
if debug {
    level = slog.LevelDebug
} else if verbose {
    level = slog.LevelWarn
} else {
    level = slog.LevelInfo
}

Complex Conditions & Init Scope

When an

if
condition has 3+ operands, MUST extract into named booleans — a wall of
||
is unreadable and hides business logic. Keep expensive checks inline for short-circuit benefit. Details

// Good — named booleans make intent clear
isAdmin := user.Role == RoleAdmin
isOwner := resource.OwnerID == user.ID
isPublicVerified := resource.IsPublic && user.IsVerified
if isAdmin || isOwner || isPublicVerified || permissions.Contains(PermOverride) {
    allow()
}

Scope variables to

if
blocks when only needed for the check:

if err := validate(input); err != nil {
    return err
}

Switch Over If-Else Chains

When comparing the same variable multiple times, prefer

switch
:

switch status {
case StatusActive:
    activate()
case StatusInactive:
    deactivate()
default:
    panic(fmt.Sprintf("unexpected status: %d", status))
}

Function Design

  • Functions SHOULD be short and focused — one function, one job.
  • Functions SHOULD have ≤4 parameters. Beyond that, use an options struct (see
    samber/cc-skills-golang@golang-design-patterns
    skill).
  • Parameter order:
    context.Context
    first, then inputs, then output destinations.
  • Naked returns help in very short functions (1-3 lines) where return values are obvious, but become confusing when readers must scroll to find what's returned — name returns explicitly in longer functions.
func FetchUser(ctx context.Context, id string) (*User, error)
func SendEmail(ctx context.Context, msg EmailMessage) error  // grouped into struct

Prefer
range
for Iteration

SHOULD use

range
over index-based loops. Use
range n
(Go 1.22+) for simple counting.

for _, user := range users {
    process(user)
}

Value vs Pointer Arguments

Pass small types (

string
,
int
,
bool
,
time.Time
) by value. Use pointers when mutating, for large structs (~128+ bytes), or when nil is meaningful. Details

Code Organization Within Files

  • Group related declarations: type, constructor, methods together
  • Order: package doc, imports, constants, types, constructors, methods, helpers
  • One primary type per file when it has significant methods
  • Blank imports (
    _ "pkg"
    ) register side effects (init functions). Restricting them to
    main
    and test packages makes side effects visible at the application root, not hidden in library code
  • Dot imports pollute the namespace and make it impossible to tell where a name comes from — never use in library code
  • Unexport aggressively — you can always export later; unexporting is a breaking change

String Handling

Use

strconv
for simple conversions (faster),
fmt.Sprintf
for complex formatting. Use
%q
in error messages to make string boundaries visible. Use
strings.Builder
for loops,
+
for simple concatenation.

Type Conversions

Prefer explicit, narrow conversions. Use generics over

any
when a concrete type will do:

func Contains[T comparable](slice []T, target T) bool  // not []any

Philosophy

  • "A little copying is better than a little dependency"
  • Use
    slices
    and
    maps
    standard packages
    ; for filter/group-by/chunk, use
    github.com/samber/lo
  • "Reflection is never clear" — avoid
    reflect
    unless necessary
  • Don't abstract prematurely — extract when the pattern is stable
  • Minimize public surface — every exported name is a commitment

Parallelizing Code Style Reviews

When reviewing code style across a large codebase, use up to 5 parallel sub-agents (via the Agent tool), each targeting an independent style concern (e.g. control flow, function design, variable declarations, string handling, code organization).

Enforce with Linters

Many rules are enforced automatically:

gofmt
,
gofumpt
,
goimports
,
gocritic
,
revive
,
wsl_v5
. → See the
samber/cc-skills-golang@golang-linter
skill.

Cross-References

  • → See the
    samber/cc-skills-golang@golang-naming
    skill for identifier naming conventions
  • → See the
    samber/cc-skills-golang@golang-structs-interfaces
    skill for pointer vs value receivers, interface design
  • → See the
    samber/cc-skills-golang@golang-design-patterns
    skill for functional options, builders, constructors
  • → See the
    samber/cc-skills-golang@golang-linter
    skill for automated formatting enforcement