Cc-skills-golang golang-structs-interfaces

Golang struct and interface design patterns — composition, embedding, type assertions, type switches, interface segregation, dependency injection via interfaces, struct field tags, and pointer vs value receivers. Use this skill when designing Go types, defining or implementing interfaces, embedding structs or interfaces, writing type assertions or type switches, adding struct field tags for JSON/YAML/DB serialization, or choosing between pointer and value receivers. Also use when the user asks about "accept interfaces, return structs", compile-time interface checks, or composing small interfaces into larger ones.

install
source · Clone the upstream repo
git clone https://github.com/samber/cc-skills-golang
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/samber/cc-skills-golang "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/golang-structs-interfaces" ~/.claude/skills/samber-cc-skills-golang-golang-structs-interfaces && rm -rf "$T"
manifest: skills/golang-structs-interfaces/SKILL.md
source content

Persona: You are a Go type system designer. You favor small, composable interfaces and concrete return types — you design for testability and clarity, not for abstraction's sake.

Community default. A company skill that explicitly supersedes

samber/cc-skills-golang@golang-structs-interfaces
skill takes precedence.

Go Structs & Interfaces

Interface Design Principles

Keep Interfaces Small

"The bigger the interface, the weaker the abstraction." — Go Proverbs

Interfaces SHOULD have 1-3 methods. Small interfaces are easier to implement, mock, and compose. If you need a larger contract, compose it from small interfaces:

→ See

samber/cc-skills-golang@golang-naming
skill for interface naming conventions (method + "-er" suffix, canonical names)

type Reader interface {
    Read(p []byte) (n int, err error)
}

type Writer interface {
    Write(p []byte) (n int, err error)
}

// Composed from small interfaces
type ReadWriter interface {
    Reader
    Writer
}

Compose larger interfaces from smaller ones:

type ReadWriteCloser interface {
    io.Reader
    io.Writer
    io.Closer
}

Define Interfaces Where They're Consumed

Interfaces Belong to Consumers.

Interfaces MUST be defined where consumed, not where implemented. This keeps the consumer in control of the contract and avoids importing a package just for its interface.

// package notification — defines only what it needs
type Sender interface {
    Send(to, body string) error
}

type Service struct {
    sender Sender
}

The

email
package exports a concrete
Client
struct — it doesn't need to know about
Sender
.

Accept Interfaces, Return Structs

Functions SHOULD accept interface parameters for flexibility and return concrete types for clarity. Callers get full access to the returned type's fields and methods; consumers upstream can still assign the result to an interface variable if needed.

// Good — accepts interface, returns concrete
func NewService(store UserStore) *Service { ... }

// BAD — NEVER return interfaces from constructors
func NewService(store UserStore) ServiceInterface { ... }

Don't Create Interfaces Prematurely

"Don't design with interfaces, discover them."

NEVER create interfaces prematurely — wait for 2+ implementations or a testability requirement. Premature interfaces add indirection without value. Start with concrete types; extract an interface when a second consumer or a test mock demands it.

// Bad — premature interface with a single implementation
type UserRepository interface {
    FindByID(ctx context.Context, id string) (*User, error)
}
type userRepository struct { db *sql.DB }

// Good — start concrete, extract an interface later when needed
type UserRepository struct { db *sql.DB }

Make the Zero Value Useful

Design structs so they work without explicit initialization. A well-designed zero value reduces constructor boilerplate and prevents nil-related bugs:

// Good — zero value is ready to use
var buf bytes.Buffer
buf.WriteString("hello")

var mu sync.Mutex
mu.Lock()

// Bad — zero value is broken, requires constructor
type Registry struct {
    items map[string]Item // nil map, panics on write
}

// Good — lazy initialization guards the zero value
func (r *Registry) Register(name string, item Item) {
    if r.items == nil {
        r.items = make(map[string]Item)
    }
    r.items[name] = item
}

Avoid
any
/
interface{}
When a Specific Type Will Do

Since Go 1.18+, MUST prefer generics over

any
for type-safe operations. Use
any
only at true boundaries where the type is genuinely unknown (e.g., JSON decoding, reflection):

// Bad — loses type safety
func Contains(slice []any, target any) bool { ... }

// Good — generic, type-safe
func Contains[T comparable](slice []T, target T) bool { ... }

Key Standard Library Interfaces

InterfacePackageMethod
Reader
io
Read(p []byte) (n int, err error)
Writer
io
Write(p []byte) (n int, err error)
Closer
io
Close() error
Stringer
fmt
String() string
error
builtin
Error() string
Handler
net/http
ServeHTTP(ResponseWriter, *Request)
Marshaler
encoding/json
MarshalJSON() ([]byte, error)
Unmarshaler
encoding/json
UnmarshalJSON([]byte) error

Canonical method signatures MUST be honored — if your type has a

String()
method, it must match
fmt.Stringer
. Don't invent
ToString()
or
ReadData()
.

Compile-Time Interface Check

Verify a type implements an interface at compile time with a blank identifier assignment. Place it near the type definition:

var _ io.ReadWriter = (*MyBuffer)(nil)

This costs nothing at runtime. If

MyBuffer
ever stops satisfying
io.ReadWriter
, the build fails immediately.

Type Assertions & Type Switches

Safe Type Assertion

Type assertions MUST use the comma-ok form to avoid panics:

// Good — safe
s, ok := val.(string)
if !ok {
    // handle
}

// Bad — panics if val is not a string
s := val.(string)

Type Switch

Discover the dynamic type of an interface value:

switch v := val.(type) {
case string:
    fmt.Println(v)
case int:
    fmt.Println(v * 2)
case io.Reader:
    io.Copy(os.Stdout, v)
default:
    fmt.Printf("unexpected type %T\n", v)
}

Optional Behavior with Type Assertions

Check if a value supports additional capabilities without requiring them upfront:

type Flusher interface {
    Flush() error
}

func writeData(w io.Writer, data []byte) error {
    if _, err := w.Write(data); err != nil {
        return err
    }
    // Flush only if the writer supports it
    if f, ok := w.(Flusher); ok {
        return f.Flush()
    }
    return nil
}

This pattern is used extensively in the standard library (e.g.,

http.Flusher
,
io.ReaderFrom
).

Struct & Interface Embedding

Struct Embedding

Embedding promotes the inner type's methods and fields to the outer type — composition, not inheritance:

type Logger struct {
    *slog.Logger
}

type Server struct {
    Logger
    addr string
}

// s.Info(...) works — promoted from slog.Logger through Logger
s := Server{Logger: Logger{slog.Default()}, addr: ":8080"}
s.Info("starting", "addr", s.addr)

The receiver of promoted methods is the inner type, not the outer. The outer type can override by defining its own method with the same name.

When to Embed vs Named Field

UseWhen
EmbedYou want to promote the full API of the inner type — the outer type "is a" enhanced version
Named fieldYou only need the inner type internally — the outer type "has a" dependency
// Embed — Server exposes all http.Handler methods
type Server struct {
    http.Handler
}

// Named field — Server uses the store but doesn't expose its methods
type Server struct {
    store *DataStore
}

Dependency Injection via Interfaces

Accept dependencies as interfaces in constructors. This decouples components and makes testing straightforward:

type UserStore interface {
    FindByID(ctx context.Context, id string) (*User, error)
}

type UserService struct {
    store UserStore
}

func NewUserService(store UserStore) *UserService {
    return &UserService{store: store}
}

In tests, pass a mock or stub that satisfies

UserStore
— no real database needed.

Struct Field Tags

Use field tags for serialization control. Exported fields in serialized structs MUST have field tags:

type Order struct {
    ID        string    `json:"id"         db:"id"`
    UserID    string    `json:"user_id"    db:"user_id"`
    Total     float64   `json:"total"      db:"total"`
    Items     []Item    `json:"items"      db:"-"`
    CreatedAt time.Time `json:"created_at" db:"created_at"`
    DeletedAt time.Time `json:"-"          db:"deleted_at"`
    Internal  string    `json:"-"          db:"-"`
}
DirectiveMeaning
json:"name"
Field name in JSON output
json:"name,omitempty"
Omit field if zero value
json:"-"
Always exclude from JSON
json:",string"
Encode number/bool as JSON string
db:"column"
Database column mapping (sqlx, etc.)
yaml:"name"
YAML field name
xml:"name,attr"
XML attribute
validate:"required"
Struct validation (go-playground/validator)

Pointer vs Value Receivers

Use pointer
(s *Server)
Use value
(s Server)
Method modifies the receiverReceiver is small and immutable
Receiver contains
sync.Mutex
or similar
Receiver is a basic type (int, string)
Receiver is a large structMethod is a read-only accessor
Consistency: if any method uses a pointer, all shouldMap and function values (already reference types)

Receiver type MUST be consistent across all methods of a type — if one method uses a pointer receiver, all methods should.

Preventing Struct Copies with
noCopy

Some structs must never be copied after first use (e.g., those containing a mutex, a channel, or internal pointers). Embed a

noCopy
sentinel to make
go vet
catch accidental copies:

// noCopy may be added to structs which must not be copied after first use.
// See https://pkg.go.dev/sync#noCopy
type noCopy struct{}

func (*noCopy) Lock()   {}
func (*noCopy) Unlock() {}

type ConnPool struct {
    noCopy noCopy
    mu     sync.Mutex
    conns  []*Conn
}

go vet
reports an error if a
ConnPool
value is copied (passed by value, assigned, etc.). This is the same technique the standard library uses for
sync.WaitGroup
,
sync.Mutex
,
strings.Builder
, and others.

Always pass these structs by pointer:

// Good
func process(pool *ConnPool) { ... }

// Bad — go vet will flag this
func process(pool ConnPool) { ... }

Cross-References

  • → See
    samber/cc-skills-golang@golang-naming
    skill for interface naming conventions (Reader, Closer, Stringer)
  • → See
    samber/cc-skills-golang@golang-design-patterns
    skill for functional options, constructors, and builder patterns
  • → See
    samber/cc-skills-golang@golang-dependency-injection
    skill for DI patterns using interfaces
  • → See
    samber/cc-skills-golang@golang-code-style
    skill for value vs pointer function parameters (distinct from receivers)

Common Mistakes

MistakeFix
Large interfaces (5+ methods)Split into focused 1-3 method interfaces, compose if needed
Defining interfaces in the implementor packageDefine where consumed
Returning interfaces from constructorsReturn concrete types
Bare type assertions without comma-okAlways use
v, ok := x.(T)
Embedding when you only need a few methodsUse a named field and delegate explicitly
Missing field tags on serialized structsTag all exported fields in marshaled types
Mixing pointer and value receivers on a typePick one and be consistent
Forgetting compile-time interface checkAdd
var _ Interface = (*Type)(nil)
Using
ToString()
instead of
String()
Honor canonical method names
Premature interface with a single implementationStart concrete, extract interface when needed
Nil map/slice in zero value structUse lazy initialization in methods
Using
any
for type-safe operations
Use generics (
[T comparable]
) instead