Agent-alchemy claude-code-teams

Reference for Claude Code Agent Teams — lifecycle, messaging, spawning, orchestration, and hooks

install
source · Clone the upstream repo
git clone https://github.com/sequenzia/agent-alchemy
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/sequenzia/agent-alchemy "$T" && mkdir -p ~/.claude/skills && cp -r "$T/claude/claude-tools/skills/claude-code-teams" ~/.claude/skills/sequenzia-agent-alchemy-claude-code-teams && rm -rf "$T"
manifest: claude/claude-tools/skills/claude-code-teams/SKILL.md
source content

Claude Code Agent Teams Reference

A shared reference for Claude Code's Agent Teams features. Load this skill when building skills or agents that create teams, spawn teammates, coordinate multi-agent workflows, or integrate with team hooks.

This skill covers team lifecycle, tool parameters, spawning mechanics, and file structure. For deeper topics, load the reference files listed in Loading Reference Files.

Cross-reference: For Claude Code Tasks (TaskCreate, TaskGet, TaskUpdate, TaskList), see the companion skill:

Read ${CLAUDE_PLUGIN_ROOT}/skills/claude-code-tasks/SKILL.md


TeamCreate Tool

Creates a new named team and registers the caller as team lead.

ParameterTypeRequiredDescription
team_name
stringYesUnique team identifier. Used in file paths, environment variables, and member discovery. Use kebab-case (e.g.,
analysis-team
).
description
stringNoHuman-readable description of the team's purpose. Shown in team config and used by teammates to understand their team's mission.
agent_type
stringNoThe type of agent running as team lead. Informational; stored in config.json for member discovery.

Return behavior: Returns a confirmation with the team name. The team is immediately ready for member spawning after creation. Teams have a 1:1 correspondence with task lists — creating a team also creates a task list at

~/.claude/tasks/{team-name}/
. A
config.json
file is created at
~/.claude/teams/{team-name}/config.json
with team metadata including lead identity, description, and a
members
array where each member has
name
,
agentId
, and
agentType
.

Constraints:

  • Team names must be unique across all active teams
  • The creating agent becomes team lead automatically
  • Only team leads can send shutdown requests to members

TeamDelete Tool

Deletes a team and cleans up its resources. Takes no parameters — the team name is determined from the current session's team context.

Prerequisites: All team members must be shut down before deletion. Attempting to delete a team with active members will fail.

Cleanup behavior: Removes the team directory (

~/.claude/teams/{team-name}/
) and the task directory (
~/.claude/tasks/{team-name}/
), clears inbox directories, and deregisters the team.


Team Lifecycle

The full lifecycle of an agent team follows seven steps:

Create Team --> Create Tasks --> Spawn Teammates --> Assign Tasks --> Work --> Shutdown --> Cleanup
stateDiagram-v2
    [*] --> Created: TeamCreate
    Created --> TasksReady: TaskCreate
    TasksReady --> Spawning: Agent tool (team_name, name)
    Spawning --> Assigning: TaskUpdate (owner)
    Spawning --> Spawning: Spawn more members
    Assigning --> Working: Teammates active
    Working --> Assigning: More tasks to assign
    Working --> ShuttingDown: All work complete
    ShuttingDown --> Cleanup: All members stopped
    Cleanup --> [*]: TeamDelete

    classDef active fill:#e8f5e9,color:#000
    classDef transition fill:#fff3e0,color:#000
    class Created,TasksReady,Cleanup transition
    class Spawning,Assigning,Working,ShuttingDown active

Step Details

1. Create team: Team lead calls

TeamCreate
with a name. The team config file is written, a task list is created, and the lead is registered.

2. Create tasks: Team lead uses

TaskCreate
to add tasks. Tasks auto-use the team's task list at
~/.claude/tasks/{team-name}/
.

3. Spawn teammates: Team lead uses the

Agent
tool with
team_name
and
name
parameters to spawn teammates. Each teammate runs as an isolated Claude Code session. Members can be spawned incrementally as work demands change.

4. Assign tasks: Team lead uses

TaskUpdate
with
owner
to assign tasks to specific teammates.

5. Teammates work: Members complete assigned tasks, communicate via

SendMessage
, and report results. The team lead monitors progress, assigns new work, and handles issues. Members go idle between turns — this is normal, not an error.

6. Shutdown: When all work is complete, the team lead sends

shutdown_request
messages to each member. Members acknowledge with
shutdown_response
and terminate. The lead waits for all members to confirm shutdown.

7. Cleanup: After all members have stopped, the team lead calls

TeamDelete
to remove the team and task directories.


Teammate Spawning

Teammates are spawned using the Agent tool with the

team_name
parameter. Each teammate runs as a separate Claude Code session.

Plugin tool name: In Claude Code plugin frontmatter (

allowed-tools
in skills,
tools
in agents), the Agent tool is listed as
Task
. Both names refer to the same spawning capability with identical parameters (
prompt
,
team_name
,
name
,
description
,
subagent_type
,
run_in_background
). Use
Task
in frontmatter definitions and
Agent
or
Task
in skill/agent body instructions.

Spawn Parameters

ParameterTypeRequiredDescription
prompt
stringYesThe task/prompt for the teammate. This is the initial instruction the teammate receives.
team_name
stringYesAssociates the spawned agent with this team. Must match an existing team name.
name
stringYesHuman-readable name for the teammate (e.g.,
"researcher-1"
). Appears in team config and messages.
description
stringYesShort (3-5 word) description of the agent's task.
subagent_type
stringNoModel tier for the teammate:
"default"
(Opus),
"fast"
(Sonnet). Choose based on task complexity.
run_in_background
booleanNoIf
true
, the spawning agent does not block waiting for the teammate to finish. Essential for parallel teammate workflows. Default:
false
.

Subagent Type Selection

TypeModel TierBest For
"default"
OpusComplex reasoning, synthesis, architecture decisions, autonomous multi-step work
"fast"
SonnetParallel exploration, data gathering, straightforward implementation, high-volume tasks

Isolation

Each teammate runs in its own Claude Code session with:

  • Independent context window (no shared memory with other teammates)
  • Own tool permissions and approval state
  • Own working directory (same project root)
  • Communication only through
    SendMessage
    (file-based inbox delivery)

Background Spawning Pattern

For parallel teammates, spawn all with

run_in_background: true
:

Task(prompt="Analyze module A", team_name="analysis-team", name="analyzer-1",
     description="Analyze module A", run_in_background=true)
Task(prompt="Analyze module B", team_name="analysis-team", name="analyzer-2",
     description="Analyze module B", run_in_background=true)
Task(prompt="Analyze module C", team_name="analysis-team", name="analyzer-3",
     description="Analyze module C", run_in_background=true)

Note: In skill/agent instructions, this tool may be referenced as either

Task
or
Agent
. Both are equivalent.

The team lead continues running and can coordinate via messages while teammates work.


Idle State Semantics

Understanding idle state is critical for correct team coordination.

Idle is normal, not an error. When a teammate finishes its current task and has no pending messages, it enters an idle state. This is expected behavior between work assignments.

Key rules:

  • Idle teammates can still receive and process messages
  • Claude Code sends automatic idle notifications to the team lead when a teammate becomes idle
  • Do NOT interpret idle as "broken" or "stuck" — it means the teammate is waiting for work
  • Do NOT react to idle notifications unless you have new work to assign
  • Send new work to idle teammates via
    SendMessage
    when ready
  • Only send
    shutdown_request
    when the teammate's role is fully complete

Anti-pattern: Immediately shutting down teammates when they go idle. This wastes the spawning cost and prevents reuse for follow-up tasks.


Environment Variables

Claude Code automatically sets these environment variables in every teammate session:

VariableDescriptionExample Value
CLAUDE_CODE_TEAM_NAME
Name of the team this agent belongs to
analysis-team
CLAUDE_CODE_AGENT_NAME
This agent's name within the team
researcher-1
CLAUDE_CODE_AGENT_TYPE
Role of this agent (
lead
or
member
)
member
CLAUDE_CODE_TASK_LIST_ID
The task list ID associated with this team
abc123

These variables allow teammates to:

  • Know which team they belong to (for SendMessage routing)
  • Identify themselves in messages and logs
  • Determine if they are lead or member (for permission checks)
  • Access the shared task list for the team

Spawn Backends

Claude Code supports multiple backends for running teammate sessions.

BackendEnvironmentCharacteristics
in-processDefaultRuns within the same process group. Simplest setup. No external dependencies. Suitable for most workflows.
tmuxTerminalEach teammate runs in a separate tmux pane. Requires tmux installed. Provides visual monitoring of teammate sessions. Good for debugging and development.
iTerm2macOSEach teammate runs in a separate iTerm2 tab. macOS only. Provides native tab-based visual monitoring. Requires iTerm2 application.

Selection Guidance

  • Use in-process (default) for production workflows, CI/CD, and when you do not need visual monitoring of individual teammate sessions.
  • Use tmux when debugging multi-agent workflows and you want to watch each teammate's session in real time. Requires
    tmux
    to be installed.
  • Use iTerm2 on macOS when you prefer native terminal tabs over tmux panes for visual monitoring during development.

The backend is configured at the Claude Code application level, not per-team or per-spawn call.


File Structure

Agent Teams use a file-based coordination system rooted in the user's home directory.

Directory Layout

~/.claude/
├── teams/
│   └── {team-name}/
│       └── config.json          # Team metadata, member roster, lead identity
├── tasks/
│   └── {team-name}/
│       ├── {task-id}.json       # Individual task files for team members
│       └── ...
└── inboxes/
    └── {team-name}/
        ├── {agent-name}/        # Per-agent inbox directory
        │   ├── msg-001.json     # Delivered message files
        │   └── ...
        └── ...

config.json

The team configuration file at

~/.claude/teams/{team-name}/config.json
contains:

  • Team name and description
  • Team lead identity and agent type
  • Member roster with names, types, and status
  • Creation timestamp

Other teammates discover team membership by reading this file.

Inbox Delivery

Messages sent via

SendMessage
are written as JSON files to the recipient's inbox directory. Claude Code monitors these directories and delivers messages automatically — teammates do not poll for messages.

Task Files

Each teammate's assigned work is tracked as task files under

~/.claude/tasks/{team-name}/
. These follow the standard Claude Code Tasks format (same as non-team tasks). The task directory is removed when
TeamDelete
is called.


SendMessage Overview

SendMessage
is the communication tool for inter-agent messaging within a team. It supports five message types, each with different routing and semantics.

TypeRoutingPurpose
message
Direct (one recipient)Send a targeted message to a specific teammate by name
broadcast
All membersSend to every team member simultaneously. Costs N messages for N members.
shutdown_request
Direct (one recipient)Request a teammate to shut down gracefully. Includes a
request_id
.
shutdown_response
Direct (requester)Teammate acknowledges shutdown. Includes matching
request_id
.
plan_approval_response
Direct (requester)Approve or reject a teammate's proposed plan with optional feedback.

Message delivery is automatic — Claude Code writes message files to recipient inboxes and notifies them. No polling required.

Key rules:

  • Don't send structured JSON status messages — use
    TaskUpdate
    instead
  • Idle notifications are sent automatically by the system when a teammate's turn ends
  • Prefer
    message
    over
    broadcast
    in almost all cases

Peer DM visibility: Team leads can see direct messages between team members for oversight and coordination purposes.

For complete field tables, usage guidance, and examples for each message type, load the messaging protocol reference:

Read ${CLAUDE_PLUGIN_ROOT}/skills/claude-code-teams/references/messaging-protocol.md

Loading Reference Files

This skill provides an overview of Agent Teams. For detailed coverage of specific topics, load these reference files as needed:

Messaging Protocol

Complete documentation of all 5 SendMessage types with field tables, delivery mechanics, and usage patterns.

Read ${CLAUDE_PLUGIN_ROOT}/skills/claude-code-teams/references/messaging-protocol.md

Orchestration Patterns

Proven multi-agent workflow patterns including Parallel Specialists, Pipeline, Swarm, Research-then-Implement, and Plan Approval Gate. Each pattern includes structure, task design, and communication flow.

Read ${CLAUDE_PLUGIN_ROOT}/skills/claude-code-teams/references/orchestration-patterns.md

Hooks Integration

TeammateIdle and TaskCompleted hook events for quality gates and automation. Includes hook schemas, exit code behavior, and practical examples.

Read ${CLAUDE_PLUGIN_ROOT}/skills/claude-code-teams/references/hooks-integration.md