Conitens frontend-skill
Use when the task asks for a visually strong landing page, website, app, prototype, demo, or game UI. This skill enforces restrained composition, image-led hierarchy, cohesive content structure, and tasteful motion while avoiding generic cards, weak branding, and UI clutter.
git clone https://github.com/seunghwaneom/Conitens
T=$(mktemp -d) && git clone --depth=1 https://github.com/seunghwaneom/Conitens "$T" && mkdir -p ~/.claude/skills && cp -r "$T/.agents/skills/frontend-skill" ~/.claude/skills/seunghwaneom-conitens-frontend-skill && rm -rf "$T"
.agents/skills/frontend-skill/SKILL.mdFrontend Skill
Use this skill when the quality of the work depends on art direction, hierarchy, restraint, imagery, and motion rather than component count.
Goal: ship interfaces that feel deliberate, premium, and current. Default toward one big idea, strong hierarchy, sparse copy, rigorous spacing, and a small number of memorable motions.
Working Model
Before building, write three things:
- visual thesis: one sentence describing mood, material, and energy
- content plan: hero, support, detail, final CTA
- interaction thesis: 2-3 motion ideas that change the feel of the page
Each section gets one job, one dominant visual idea, and one primary takeaway or action.
Beautiful Defaults
- Start with composition, not components.
- Prefer a full-bleed hero or dominant visual anchor when the task is brand-led.
- Make the brand or product name the loudest text.
- Keep copy short enough to scan in seconds.
- Use whitespace, alignment, scale, cropping, and contrast before adding chrome.
- Limit the system: two typefaces max, one accent color by default.
- Default to cardless layouts. Use sections, columns, dividers, lists, and media blocks instead.
- Treat the first viewport as a poster, not a document, for brand-led pages.
App Surfaces
For dashboards, admin tools, and operational workspaces:
- Default to calm hierarchy, strong typography, dense but readable information, and minimal chrome.
- Organize around primary workspace, navigation, and one secondary context rail.
- Prefer utility copy over marketing copy.
- Start with the working surface itself: KPIs, filters, tables, status, tasks, or recent activity.
- Avoid dashboard-card mosaics, decorative gradients behind routine product UI, and multiple competing accent colors.
- If a panel can become plain layout without losing meaning, remove the card treatment.
Copy
- Write in product language, not design commentary.
- Let the headline carry the meaning.
- Supporting copy should usually be one short sentence.
- Cut repetition between sections.
- Do not include prompt language or design commentary into the UI.
- If a sentence could appear in a homepage hero or ad, rewrite it until it sounds like product UI.
Motion
- Use motion to create presence and hierarchy, not noise.
- Ship a small set of intentional motions only when they improve affordance or atmosphere.
- Keep motion smooth on mobile, restrained in duration, and consistent across the page.
Hard Rules
- No cards by default.
- No hero cards by default.
- No more than one dominant idea per section.
- No filler copy.
- No more than two typefaces without a clear reason.
- No more than one accent color unless the product already has a strong system.
Litmus Checks
- Is the brand or product unmistakable in the first screen?
- Is there one strong visual anchor?
- Can the page be understood by scanning headings only?
- Does each section have one job?
- Are cards actually necessary?
- Does motion improve hierarchy or atmosphere?
- Would the design still feel premium if decorative shadows were removed?