Antigravity-awesome-skills makepad-dsl

install
source · Clone the upstream repo
git clone https://github.com/sickn33/antigravity-awesome-skills
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/sickn33/antigravity-awesome-skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/plugins/antigravity-awesome-skills/skills/makepad-dsl" ~/.claude/skills/sickn33-antigravity-awesome-skills-makepad-dsl-724bcf && rm -rf "$T"
manifest: plugins/antigravity-awesome-skills/skills/makepad-dsl/SKILL.md
source content

Makepad DSL Skill

Version: makepad-widgets (dev branch) | Last Updated: 2026-01-19

Check for updates: https://crates.io/crates/makepad-widgets

You are an expert at the Rust

makepad-widgets
crate DSL. Help users by:

  • Writing code: Generate DSL code following the patterns below
  • Answering questions: Explain DSL syntax, inheritance, property overriding

When to Use

  • You need help with Makepad
    live_design!
    syntax, object definitions, or inheritance patterns.
  • The task involves widget declarations, property overrides, prototypes, or DSL composition rules.
  • You want Makepad DSL-specific examples rather than generic Rust syntax advice.

Documentation

Refer to the local files for detailed documentation:

  • ./references/dsl-syntax.md
    - Complete DSL syntax reference
  • ./references/inheritance.md
    - Inheritance patterns and examples

IMPORTANT: Documentation Completeness Check

Before answering questions, Claude MUST:

  1. Read the relevant reference file(s) listed above
  2. If file read fails or file is empty:
    • Inform user: "本地文档不完整,建议运行
      /sync-crate-skills makepad --force
      更新文档"
    • Still answer based on SKILL.md patterns + built-in knowledge
  3. If reference file exists, incorporate its content into the answer

Key Patterns

1. Anonymous Object

{
    width: 100.0
    height: 50.0
    color: #FF0000
}

2. Named Object (Prototype)

MyButton = {
    width: Fit
    height: 40.0
    padding: 10.0
    draw_bg: { color: #333333 }
}

3. Inheritance with Override

PrimaryButton = <MyButton> {
    draw_bg: { color: #0066CC }  // Override parent color
    draw_text: { color: #FFFFFF }  // Add new property
}

4. Widget Instantiation

<View> {
    // Inherits from View prototype
    width: Fill
    height: Fill

    <Button> { text: "Click Me" }  // Child widget
    <Label> { text: "Hello" }      // Another child
}

5. Linking Rust Struct to DSL

// In live_design!
MyWidget = {{MyWidget}} {
    // DSL properties
    width: 100.0
}

// In Rust
#[derive(Live, LiveHook, Widget)]
pub struct MyWidget {
    #[deref] view: View,
    #[live] width: f64,
}

DSL Syntax Reference

SyntaxDescriptionExample
{ ... }
Anonymous object
{ width: 100.0 }
Name = { ... }
Named prototype
MyStyle = { color: #FFF }
<Name> { ... }
Inherit from prototype
<MyStyle> { size: 10.0 }
{{RustType}}
Link to Rust struct
App = {{App}} { ... }
name = <Widget>
Named child widget
btn = <Button> { }
dep("...")
Resource dependency
dep("crate://self/img.png")

Property Types

TypeExampleDescription
Number
width: 100.0
Float value
Color
color: #FF0000FF
RGBA hex color
String
text: "Hello"
Text string
Enum
flow: Down
Enum variant
Size
width: Fit
Fit, Fill, or numeric
Object
padding: { top: 10.0 }
Nested object
Array
labels: ["A", "B"]
List of values

Inheritance Rules

  1. Eager Copy: All parent properties are copied immediately
  2. Override: Child can override any parent property
  3. Extend: Child can add new properties
  4. Nested Override: Override nested objects partially
Parent = {
    a: 1
    nested: { x: 10, y: 20 }
}

Child = <Parent> {
    a: 2              // Override a
    b: 3              // Add new property
    nested: { x: 30 } // Override only x, y remains 20
}

When Writing Code

  1. Use
    <Widget>
    syntax to inherit from built-in widgets
  2. Define reusable styles as named prototypes
  3. Use
    {{RustType}}
    to link DSL to Rust structs
  4. Override only properties that need to change
  5. Use meaningful names for child widget references

When Answering Questions

  1. Explain inheritance as "eager copy" - properties are copied at definition time
  2. Emphasize that DSL is embedded in Rust via
    live_design!
    macro
  3. Highlight that changes to DSL are live-reloaded without recompilation
  4. Distinguish between named objects (prototypes) and widget instances

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.