Awesome-openclaw-skills macos-spm-app-packaging

Scaffold, build, and package SwiftPM-based macOS apps without an Xcode project. Use when you need a from-scratch macOS app layout, SwiftPM targets/resources, a custom .app bundle assembly script, or signing/notarization/appcast steps outside Xcode.

install
source · Clone the upstream repo
git clone https://github.com/sundial-org/awesome-openclaw-skills
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/sundial-org/awesome-openclaw-skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/macos-spm-app-packaging" ~/.claude/skills/sundial-org-awesome-openclaw-skills-macos-spm-app-packaging && rm -rf "$T"
OpenClaw · Install into ~/.openclaw/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/sundial-org/awesome-openclaw-skills "$T" && mkdir -p ~/.openclaw/skills && cp -r "$T/skills/macos-spm-app-packaging" ~/.openclaw/skills/sundial-org-awesome-openclaw-skills-macos-spm-app-packaging && rm -rf "$T"
manifest: skills/macos-spm-app-packaging/SKILL.md
source content

macOS SwiftPM App Packaging (No Xcode)

Overview

Bootstrap a complete SwiftPM macOS app folder, then build, package, and run it without Xcode. Use

assets/templates/bootstrap/
for the starter layout and
references/packaging.md
+
references/release.md
for packaging and release details.

Two-Step Workflow

  1. Bootstrap the project folder

    • Copy
      assets/templates/bootstrap/
      into a new repo.
    • Rename
      MyApp
      in
      Package.swift
      ,
      Sources/MyApp/
      , and
      version.env
      .
    • Customize
      APP_NAME
      ,
      BUNDLE_ID
      , and versions.
  2. Build, package, and run the bootstrapped app

    • Copy scripts from
      assets/templates/
      into your repo (for example,
      Scripts/
      ).
    • Build/tests:
      swift build
      and
      swift test
      .
    • Package:
      Scripts/package_app.sh
      .
    • Run:
      Scripts/compile_and_run.sh
      (preferred) or
      Scripts/launch.sh
      .
    • Release (optional):
      Scripts/sign-and-notarize.sh
      and
      Scripts/make_appcast.sh
      .
    • Tag + GitHub release (optional): create a git tag, upload the zip/appcast to the GitHub release, and publish.

Templates

  • assets/templates/package_app.sh
    : Build binaries, create the .app bundle, copy resources, sign.
  • assets/templates/compile_and_run.sh
    : Dev loop to kill running app, package, launch.
  • assets/templates/build_icon.sh
    : Generate .icns from an Icon Composer file (requires Xcode install).
  • assets/templates/sign-and-notarize.sh
    : Notarize, staple, and zip a release build.
  • assets/templates/make_appcast.sh
    : Generate Sparkle appcast entries for updates.
  • assets/templates/setup_dev_signing.sh
    : Create a stable dev code-signing identity.
  • assets/templates/launch.sh
    : Simple launcher for a packaged .app.
  • assets/templates/version.env
    : Example version file consumed by packaging scripts.
  • assets/templates/bootstrap/
    : Minimal SwiftPM macOS app skeleton (Package.swift, Sources/, version.env).

Notes

  • Keep entitlements and signing configuration explicit; edit the template scripts instead of reimplementing.
  • Remove Sparkle steps if you do not use Sparkle for updates.
  • Sparkle relies on the bundle build number (
    CFBundleVersion
    ), so
    BUILD_NUMBER
    in
    version.env
    must increase for each update.
  • For menu bar apps, set
    MENU_BAR_APP=1
    when packaging to emit
    LSUIElement
    in Info.plist.