Awesome-openclaw-skills macos-spm-app-packaging
Scaffold, build, and package SwiftPM-based macOS apps without an Xcode project. Use when you need a from-scratch macOS app layout, SwiftPM targets/resources, a custom .app bundle assembly script, or signing/notarization/appcast steps outside Xcode.
install
source · Clone the upstream repo
git clone https://github.com/sundial-org/awesome-openclaw-skills
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/sundial-org/awesome-openclaw-skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/macos-spm-app-packaging" ~/.claude/skills/sundial-org-awesome-openclaw-skills-macos-spm-app-packaging && rm -rf "$T"
OpenClaw · Install into ~/.openclaw/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/sundial-org/awesome-openclaw-skills "$T" && mkdir -p ~/.openclaw/skills && cp -r "$T/skills/macos-spm-app-packaging" ~/.openclaw/skills/sundial-org-awesome-openclaw-skills-macos-spm-app-packaging && rm -rf "$T"
manifest:
skills/macos-spm-app-packaging/SKILL.mdsource content
macOS SwiftPM App Packaging (No Xcode)
Overview
Bootstrap a complete SwiftPM macOS app folder, then build, package, and run it without Xcode. Use
assets/templates/bootstrap/ for the starter layout and references/packaging.md + references/release.md for packaging and release details.
Two-Step Workflow
-
Bootstrap the project folder
- Copy
into a new repo.assets/templates/bootstrap/ - Rename
inMyApp
,Package.swift
, andSources/MyApp/
.version.env - Customize
,APP_NAME
, and versions.BUNDLE_ID
- Copy
-
Build, package, and run the bootstrapped app
- Copy scripts from
into your repo (for example,assets/templates/
).Scripts/ - Build/tests:
andswift build
.swift test - Package:
.Scripts/package_app.sh - Run:
(preferred) orScripts/compile_and_run.sh
.Scripts/launch.sh - Release (optional):
andScripts/sign-and-notarize.sh
.Scripts/make_appcast.sh - Tag + GitHub release (optional): create a git tag, upload the zip/appcast to the GitHub release, and publish.
- Copy scripts from
Templates
: Build binaries, create the .app bundle, copy resources, sign.assets/templates/package_app.sh
: Dev loop to kill running app, package, launch.assets/templates/compile_and_run.sh
: Generate .icns from an Icon Composer file (requires Xcode install).assets/templates/build_icon.sh
: Notarize, staple, and zip a release build.assets/templates/sign-and-notarize.sh
: Generate Sparkle appcast entries for updates.assets/templates/make_appcast.sh
: Create a stable dev code-signing identity.assets/templates/setup_dev_signing.sh
: Simple launcher for a packaged .app.assets/templates/launch.sh
: Example version file consumed by packaging scripts.assets/templates/version.env
: Minimal SwiftPM macOS app skeleton (Package.swift, Sources/, version.env).assets/templates/bootstrap/
Notes
- Keep entitlements and signing configuration explicit; edit the template scripts instead of reimplementing.
- Remove Sparkle steps if you do not use Sparkle for updates.
- Sparkle relies on the bundle build number (
), soCFBundleVersion
inBUILD_NUMBER
must increase for each update.version.env - For menu bar apps, set
when packaging to emitMENU_BAR_APP=1
in Info.plist.LSUIElement