Neta-skills neta-elementum

Neta Elementum Alchemy Skill - Guides users through creating or updating style element (Elementum) VTokens (Virtual Tokens, TCP). Elementum encapsulates a visual concept (scene, prop, clothing, weapon, pose, atmosphere, meme, etc.) and can be referenced in make_image via /ElementName after creation. Use this skill when users want to create new Elementa, encapsulate visual styles or concepts, or modify existing Elementa.

install
source · Clone the upstream repo
git clone https://github.com/talesofai/neta-skills
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/talesofai/neta-skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/neta-elementum" ~/.claude/skills/talesofai-neta-skills-neta-elementum && rm -rf "$T"
manifest: skills/neta-elementum/SKILL.md
source content

Neta Elementum Skill

Through the "Elementum Alchemy" workflow, forge any visual concept into a reusable VToken (Virtual Token, TCP/Elementum). Can be referenced in

make_image
via
/ElementName
after creation.

This skill requires the neta-creative skill to use

make_image
for visual previews.

Command Usage

Create Elementum

Full Alchemy Flow (Recommended)

Follow the four-stage workflow: "Concept Confirmation → Visual Preview → Refinement → Confirmation".

📖 Alchemy Guide - Complete alchemy workflow and best practices

npx -y @talesofai/neta-skills@latest create_elementum \
  --name "RE4 Village" \
  --artifact_uuid "artifacts[0].uuid from make_image response" \
  --prompt "Resident Evil 4 style European medieval village, dilapidated stone houses, burning bonfire, thick fog, dead trees, horror atmosphere, realistic style" \
  --description "This element represents the iconic abandoned European village from Resident Evil 4. Use with night, character descriptions, horror atmosphere. Reference image recreates the original game village style." \
  --accessibility "PUBLIC"

Update Elementum

Targeted Modifications (Only pass fields you want to change)

📖 Update Guide - Update scenarios and workflow

# Update representative image after regenerating
npx -y @talesofai/neta-skills@latest update_elementum \
  --tcp_uuid "element's tcp_uuid" \
  --artifact_uuid "new artifacts[0].uuid from make_image" \
  --prompt "updated image generation instruction"

# Only update Agent usage guide
npx -y @talesofai/neta-skills@latest update_elementum \
  --tcp_uuid "element's tcp_uuid" \
  --description "updated usage guide"

Query Existing Elementa

# List my elementa (created by current user)
npx -y @talesofai/neta-skills@latest list_my_elementum
npx -y @talesofai/neta-skills@latest list_my_elementum --keyword "village" --page_size 10

# Search elements (global search, keyword matching)
npx -y @talesofai/neta-skills@latest search_character_or_elementum --keywords "element name" --parent_type "elementum"

# Get full element details (including tcp_uuid)
npx -y @talesofai/neta-skills@latest request_character_or_elementum --name "element name"

Reference Documentation

ScenarioDocument
⚗️ Elementum Alchemy Guideelementum-alchemy.md
🔧 Elementum Update Guideelementum-update.md
📋 Field Reference Manualelementum-field-guide.md

What Elementum Can Represent

Elementum encapsulates a visual concept, with wide applicability:

CategoryExamples
Scene/EnvironmentAbandoned village, cyberpunk street, starry desert
Props/ItemsAncient magic book, future weapon, holy grail
Clothing/StyleHanfu, cyberpunk armor, Lolita dress
Poses/ActionsBattle stance, looking back, leap action
Atmosphere/LightingAfternoon sunlight, cyber neon, mysterious shadow
Art StylesInk wash, pixel art, comic line art
Memes/Expressions"This is destiny" meme, Star Wars girl

Usage Recommendations

  1. Preview before forging - Use
    make_image
    to generate element representative images, confirm satisfaction before calling
    create_elementum
    ;
    artifact_uuid
    is the
    artifacts[0].uuid
    from the representative image
  2. prompt for image models -
    prompt
    is the direct image generation instruction passed to
    make_image
    , should be clear, composable, concise and precise; after writing, it should be pasteable directly into
    make_image --prompt
  3. description for Agents -
    description
    tells Agents what this element is, how to use it, and any注意事项; recommended format: "This element represents [concept], use by [method], reference image shows [description]"
  4. ref_image for style anchoring - If there's a specific reference image (e.g., game screenshot, reference scene), pass
    ref_image_uuid
    to let image models anchor the visual style