Ai resilient-connections
Patterns for building resilient API clients and real-time connections with retry logic, circuit breakers, and graceful degradation. Use when building production systems that need to handle failures. Triggers on retry logic, circuit breaker, connection resilience, exponential backoff, API client, fault tolerance.
install
source · Clone the upstream repo
git clone https://github.com/wpank/ai
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/wpank/ai "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/realtime/resilient-connections" ~/.claude/skills/wpank-ai-resilient-connections && rm -rf "$T"
manifest:
skills/realtime/resilient-connections/SKILL.mdsource content
Resilient Connections
Build API clients and real-time connections that handle failures gracefully with retries, circuit breakers, and fallbacks.
Installation
OpenClaw / Moltbot / Clawbot
npx clawhub@latest install resilient-connections
When to Use
- Building API clients that need to handle transient failures
- Real-time connections that should reconnect automatically
- Systems that need graceful degradation
- Any production system calling external services
Pattern 1: Exponential Backoff
interface RetryOptions { maxRetries: number; baseDelay: number; maxDelay: number; jitter?: boolean; } async function withRetry<T>( fn: () => Promise<T>, options: RetryOptions ): Promise<T> { const { maxRetries, baseDelay, maxDelay, jitter = true } = options; for (let attempt = 0; attempt <= maxRetries; attempt++) { try { return await fn(); } catch (error) { if (attempt === maxRetries) throw error; // Calculate delay with exponential backoff let delay = Math.min(baseDelay * 2 ** attempt, maxDelay); // Add jitter to prevent thundering herd if (jitter) { delay = delay * (0.5 + Math.random()); } await sleep(delay); } } throw new Error('Unreachable'); } // Usage const data = await withRetry( () => fetch('/api/data').then(r => r.json()), { maxRetries: 3, baseDelay: 1000, maxDelay: 30000 } );
Pattern 2: Circuit Breaker
enum CircuitState { Closed, // Normal operation Open, // Failing, reject requests HalfOpen, // Testing if recovered } class CircuitBreaker { private state = CircuitState.Closed; private failures = 0; private lastFailure = 0; constructor( private threshold: number = 5, private timeout: number = 30000 ) {} async execute<T>(fn: () => Promise<T>): Promise<T> { if (this.state === CircuitState.Open) { if (Date.now() - this.lastFailure > this.timeout) { this.state = CircuitState.HalfOpen; } else { throw new Error('Circuit breaker is open'); } } try { const result = await fn(); this.onSuccess(); return result; } catch (error) { this.onFailure(); throw error; } } private onSuccess() { this.failures = 0; this.state = CircuitState.Closed; } private onFailure() { this.failures++; this.lastFailure = Date.now(); if (this.failures >= this.threshold) { this.state = CircuitState.Open; } } }
Pattern 3: Resilient Fetch Wrapper
interface FetchOptions extends RequestInit { timeout?: number; retries?: number; } async function resilientFetch( url: string, options: FetchOptions = {} ): Promise<Response> { const { timeout = 10000, retries = 3, ...fetchOptions } = options; const controller = new AbortController(); const timeoutId = setTimeout(() => controller.abort(), timeout); const fetchWithTimeout = async () => { try { const response = await fetch(url, { ...fetchOptions, signal: controller.signal, }); if (!response.ok && response.status >= 500) { throw new Error(`Server error: ${response.status}`); } return response; } finally { clearTimeout(timeoutId); } }; return withRetry(fetchWithTimeout, { maxRetries: retries, baseDelay: 1000, maxDelay: 10000, }); }
Pattern 4: Reconnecting WebSocket
class ReconnectingWebSocket { private ws: WebSocket | null = null; private retries = 0; private maxRetries = 10; constructor( private url: string, private onMessage: (data: unknown) => void ) { this.connect(); } private connect() { this.ws = new WebSocket(this.url); this.ws.onopen = () => { this.retries = 0; }; this.ws.onmessage = (event) => { this.onMessage(JSON.parse(event.data)); }; this.ws.onclose = () => { if (this.retries < this.maxRetries) { const delay = Math.min(1000 * 2 ** this.retries, 30000); this.retries++; setTimeout(() => this.connect(), delay); } }; } send(data: unknown) { if (this.ws?.readyState === WebSocket.OPEN) { this.ws.send(JSON.stringify(data)); } } close() { this.maxRetries = 0; // Prevent reconnection this.ws?.close(); } }
Pattern 5: Graceful Degradation
async function fetchWithFallback<T>( primary: () => Promise<T>, fallback: () => Promise<T>, cache?: T ): Promise<T> { try { return await primary(); } catch (primaryError) { console.warn('Primary failed, trying fallback:', primaryError); try { return await fallback(); } catch (fallbackError) { console.warn('Fallback failed:', fallbackError); if (cache !== undefined) { console.warn('Using cached data'); return cache; } throw fallbackError; } } } // Usage const data = await fetchWithFallback( () => fetchFromPrimaryAPI(), () => fetchFromBackupAPI(), cachedData );
Related Skills
- Meta-skill: ai/skills/meta/realtime-dashboard/ — Complete realtime dashboard guide
- realtime-react-hooks — Hook usage
- websocket-hub-patterns — Server patterns
NEVER Do
- NEVER retry non-idempotent requests — POST/PUT might succeed but fail to respond
- NEVER use fixed delays — Always add jitter to prevent thundering herd
- NEVER retry 4xx errors — Client errors won't resolve themselves
- NEVER keep circuit open forever — Always have a timeout to half-open
- NEVER hide connection failures — Show users the degraded state
Quick Reference
// Exponential backoff const delay = Math.min(baseDelay * 2 ** attempt, maxDelay); // With jitter const jitteredDelay = delay * (0.5 + Math.random()); // Retry check const shouldRetry = error.status >= 500 || error.code === 'ETIMEDOUT' || error.code === 'ECONNRESET'; // Circuit breaker states Closed -> (failures >= threshold) -> Open Open -> (timeout elapsed) -> HalfOpen HalfOpen -> (success) -> Closed HalfOpen -> (failure) -> Open