Makepad-skills makepad-2.0-animation

install
source · Clone the upstream repo
git clone https://github.com/ZhangHanDong/makepad-skills
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/ZhangHanDong/makepad-skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/makepad-2.0-animation" ~/.claude/skills/zhanghandong-makepad-skills-makepad-2-0-animation && rm -rf "$T"
manifest: skills/makepad-2.0-animation/SKILL.md
source content

Makepad 2.0 Animation Skill

Version: makepad-widgets (dev branch) | Last Updated: 2026-03-03

Overview

The Animator system drives

instance()
shader variables over time, enabling hover effects, transitions, and looping animations. It uses independent animation tracks called "groups" that run simultaneously.

Documentation

Refer to the local files for detailed documentation:

  • ./references/animator-reference.md
    - Complete Animator API, play types, ease functions, examples

IMPORTANT: Documentation Completeness Check

Before answering questions, Claude MUST:

  1. Read the relevant reference file(s) listed above
  2. If file read fails or file is empty:
    • Inform user: "Reference docs incomplete. Still answering based on SKILL.md patterns."
    • Still answer based on SKILL.md patterns + built-in knowledge
  3. If reference file exists, incorporate its content into the answer

Critical: Widget Animator Support

NOT all widgets support

animator
! Adding
animator: Animator{...}
to an unsupported widget is silently ignored - no error, no animation, nothing happens.

Widgets that SUPPORT Animator

View
,
SolidView
,
RoundedView
,
ScrollXView
,
ScrollYView
,
ScrollXYView
,
Button
,
ButtonFlat
,
ButtonFlatter
,
CheckBox
,
Toggle
,
RadioButton
,
LinkLabel
,
TextInput

Widgets that DO NOT Support Animator

Label
,
H1
-
H4
,
P
,
TextBox
,
Image
,
Icon
,
Markdown
,
Html
,
Slider
,
DropDown
,
Splitter
,
Hr
,
Filler

To animate a Label: Wrap it in a View with the animator:

View{
    width: Fit height: Fit
    animator: Animator{
        hover: {
            default: @off
            off: AnimatorState{ from: {all: Forward {duration: 0.15}} apply: {draw_bg: {hover: 0.0}} }
            on: AnimatorState{ from: {all: Forward {duration: 0.15}} apply: {draw_bg: {hover: 1.0}} }
        }
    }
    label := Label{text: "Animated via parent"}
}

Animator Structure

animator: Animator{
    <group_name>: {
        default: @<state_name>
        <state_name>: AnimatorState{
            from: { ... }
            ease: <EaseFunction>
            redraw: true
            apply: { ... }
        }
        <state_name>: AnimatorState{ ... }
    }
    <group_name>: { ... }
}

Groups

Each group is an independent animation track. Common groups:

GroupPurposeTypical States
hover
Mouse hover in/out
off
,
on
focus
Keyboard focus
off
,
on
active
Toggled/checked state
off
,
on
disabled
Disabled state
off
,
on
time
Continuous looping
off
,
on

Multiple groups animate simultaneously without interfering.


The
from
Block

Controls transition timing. Keys are states being transitioned FROM, or

all
as catch-all.

// From any state, animate over 0.2 seconds
from: {all: Forward {duration: 0.2}}

// Instant from any state
from: {all: Snap}

// Different timing depending on origin
from: {
    all: Forward {duration: 0.1}
    down: Forward {duration: 0.01}
}

Play Types

TypeDescriptionExample
Forward {duration: 0.2}
One-shot forwardHover transitions
Snap
Instant jump, no animationDefault state initialization
Loop {duration: 1.0}
Looping animationLoading spinners
ReverseLoop {duration: 1.0}
Ping-pong loopPulsing effects
BounceLoop {duration: 1.0}
Bounce back and forthBouncing animations

Ease Functions

FunctionDescription
Linear
Constant speed
InQuad
/
OutQuad
/
InOutQuad
Quadratic easing
InCubic
/
OutCubic
/
InOutCubic
Cubic easing
InQuart
/
OutQuart
/
InOutQuart
Quartic easing
InQuint
/
OutQuint
/
InOutQuint
Quintic easing
InSine
/
OutSine
/
InOutSine
Sine easing
InExp
/
OutExp
/
InOutExp
Exponential easing
InCirc
/
OutCirc
/
InOutCirc
Circular easing
InElastic
/
OutElastic
/
InOutElastic
Elastic spring
InBack
/
OutBack
/
InOutBack
Overshoot
InBounce
/
OutBounce
/
InOutBounce
Bounce

Usage:

ease: OutCubic
in the AnimatorState (optional, defaults to Linear).


The
apply
Block

Target values to animate TO. Structure mirrors the widget's shader properties.

// Animate single properties
apply: {
    draw_bg: {hover: 1.0}
}

// Animate multiple properties
apply: {
    draw_bg: {hover: 1.0 color: #f00}
    draw_text: {color: #fff}
}

CRITICAL: Only

instance()
shader variables can be animated.
uniform()
variables cannot.


Complete Hover Button Example

use mod.prelude.widgets.*

let HoverCard = RoundedView{
    width: Fill height: Fit
    padding: 16
    new_batch: true
    cursor: Hand
    draw_bg +: {
        instance hover: 0.0
        color: mix(#2a2a3d, #3a3a5d, self.hover)
        border_radius: 8.0
    }
    animator: Animator{
        hover: {
            default: @off
            off: AnimatorState{
                from: {all: Forward {duration: 0.15}}
                apply: {draw_bg: {hover: 0.0}}
            }
            on: AnimatorState{
                from: {all: Forward {duration: 0.15}}
                apply: {draw_bg: {hover: 1.0}}
            }
        }
    }
    title := Label{text: "Hover me" draw_text.color: #fff}
}

Key points:

  • new_batch: true
    is REQUIRED for hoverable items with backgrounds
  • cursor: Hand
    shows pointer cursor on hover
  • instance hover: 0.0
    declares the animatable variable
  • mix(color1, color2, self.hover)
    interpolates between colors

Timeline Animation (Keyframes)

For multi-step animations use

timeline()
:

animator: Animator{
    time: {
        default: @off
        on: AnimatorState{
            from: {all: Loop {duration: 2.0}}
            apply: {
                draw_bg: {
                    rotation: timeline(){
                        snap(0.0)
                        snap(6.28)
                    }
                }
            }
        }
    }
}

Loading Spinner Pattern

let Spinner = View{
    width: 40 height: 40
    draw_bg +: {
        instance rotation: 0.0
        pixel: fn() {
            let sdf = Sdf2d.viewport(self.pos * self.rect_size)
            let cx = self.rect_size.x * 0.5
            let cy = self.rect_size.y * 0.5
            let r = min(cx, cy) * 0.8
            sdf.arc(cx, cy, r, self.rotation, self.rotation + 4.5, 3.0)
            sdf.stroke(#4488ff, 2.5)
            return sdf.result
        }
    }
    animator: Animator{
        time: {
            default: @on
            on: AnimatorState{
                from: {all: Loop {duration: 1.0}}
                apply: {
                    draw_bg: {
                        rotation: timeline(){
                            snap(0.0)
                            snap(6.28318)
                        }
                    }
                }
            }
        }
    }
}

Animator vs Vector Tween

Makepad has two separate animation systems:

Feature
Animator
(this skill)
Tween
(see makepad-2.0-vector)
TargetWidget shader
instance
vars
SVG shape properties (fill, cx, opacity...)
Syntax
animator: Animator{...}
block
Property value:
opacity:Tween{...}
TriggersState transitions (hover, focus)Automatic on render
Loop
Loop {duration: 1.0}
in
from
loop_:true
(bool, NOT string!)
Use forUI interactions (hover, click)SVG/Vector graphic animations

Use Animator for: Button hover effects, toggle states, loading spinners (shader-based) Use Vector Tween for: SVG path animations, pulsing indicators, moving dots, color transitions

See the

makepad-2.0-vector
skill for Tween details.


Best Practices

  1. Always add
    new_batch: true
    to Views with backgrounds that have hover animations
  2. Use
    instance
    variables
    for anything you want to animate
  3. Match group names to semantic purposes (hover, focus, active)
  4. Use Forward for transitions, Snap for instant state changes
  5. Set
    default: @off
    for states that start inactive
  6. Label cannot animate - wrap in View if you need animation on text
  7. Keep durations short (0.1-0.3s) for hover, longer (0.5-2.0s) for time-based